Horatio Drakewell

A tall pale man with black inset eyes, shoulder length black hair. He is dressed in black Umi robes.

Description:
Horatio Drakwell
Male Human Fighter 1 Wizard 2
NG Medium Humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 14 (1d10+2d6+3)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee Dagger +4 (1d4+1/19-20/x2) and
   Silversheen Scimitar +5 (1d6+2/18-20/x2)
Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2)
Wizard Spells Prepared (CL 2, 3 melee touch, 4 ranged touch):
1 (3/day) Magic Missile, Mage Armor (DC 15), Sleep (DC 15)
0 (at will) Read Magic, Detect Magic, Prestidigitation (DC 14), Light
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Statistics
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Str 13, Dex 15, Con 13, Int 19, Wis 14, Cha 14
Base Atk +2; CMB +3; CMD 15
Feats - Collegiate Wizard -: pg 181 CA , Dervish Dance, Eschew Materials, Scribe Scroll, Weapon Finesse, Wizard Weapon Proficiencies
Traits Classically Schooled, Elemental Pupil (Electricity)
Skills Climb +5, Craft (alchemy) +8, Knowledge (arcana) +10, Knowledge (history) +9, Knowledge (planes) +8, Linguistics +8, Perception +3, Perform (dance) +4, Profession (sailor) +8, Profession (scribe) +8, Ride +6, Spellcraft +11, Swim +5
Languages Auran, Common, Draconic, Dwarven, Elven, Gnome
SQ Arcane Familiar Nearby, Empathic Link with Familiar, Hand of the Apprentice (7/day), Share Spells with Familiar
Combat Gear Bolts, Crossbow (20), Dagger, Haramaki, Masterwork Crossbow, Light, Silversheen Scimitar; Other Gear Blanket, winter, Drakwell Journal, Ink (1 oz. vial, black), Inkpen, Lamp, common, Oil (1-pint flask) (4), Pipe, Potion of Cure Light Wounds (5), Potion of Cure Moderate Wounds (3), Rope, silk (50 ft.), Spellbook, wizard's (blank), tobacco, Wand of Magic Missile
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elemental Pupil (Electricity) +1 dam when cast damaging spells of chosen element.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hand of the Apprentice (7/day) (Su) Throw the melee weapon you are holding 7/day.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

XP: 11414

Bio:

Horatio Drakewell, for a lack of a better word, is a bit of a mystery. His past is shrouded in shadows, and his conclave is very much the same way. He works as a scribe to meek out a living, in isolation, so that no one discovers that he is a wizard. He has tried to distance himself from his own conclave; going as-far as changing his own last name and shaving off his beloved beard. Drakewell’s one true wish is that one day all wizards may practice the art of magic freely and without fear of persecution, and to see a school built for the goal of teaching magic to anyone who is willing to learn.

Horatio Drakewell

Agerrin mlmccombs